Core SDK Usage

5Sending Gameplay Events

  • Unity:

    csharpSalinEditG3XManager.Instance.SendEvent("MatchStart", playerId, matchId);
  • Unreal:

    cppSalinEditUG3XManager::SendEvent("MatchStart", PlayerID, MatchID);
  • Web/HTML5:

    jsSalinEditg3x.sendEvent("MatchStart", { playerId, matchId });

Use this pattern for key events: kills, wins, scores, item drops, etc.

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