Core SDK Usage
5Sending Gameplay Events
Unity:
csharpSalinEditG3XManager.Instance.SendEvent("MatchStart", playerId, matchId);
Unreal:
cppSalinEditUG3XManager::SendEvent("MatchStart", PlayerID, MatchID);
Web/HTML5:
jsSalinEditg3x.sendEvent("MatchStart", { playerId, matchId });
Use this pattern for key events: kills, wins, scores, item drops, etc.
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