After each important gameplay event (e.g., match end), call the finalize method:
Unity: G3XManager.Instance.FinalizeMatch(matchId);
G3XManager.Instance.FinalizeMatch(matchId);
Unreal: UG3XManager::FinalizeMatch(MatchID);
UG3XManager::FinalizeMatch(MatchID);
Web: g3x.finalizeMatch(matchId);
g3x.finalizeMatch(matchId);
This triggers anti-cheat checks and on-chain recording of results
Last updated 8 months ago