Validating and Finalizing Matches
After each important gameplay event (e.g., match end), call the finalize method:
Unity:
G3XManager.Instance.FinalizeMatch(matchId);
Unreal:
UG3XManager::FinalizeMatch(MatchID);
Web:
g3x.finalizeMatch(matchId);
This triggers anti-cheat checks and on-chain recording of results
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