G3X
  • Introduction
    • Vision & Mission
    • Use Cases
  • Core Features of G3X
    • Advantages of G3X
  • Integration Guides
    • How to Use G3X
      • For Game Developers
      • For Node Operators
      • For Players
  • SDK G3X
    • Use G3X as a Developer
    • SDK Installation
    • Authenticating and Connecting
    • Core SDK Usage
    • Validating and Finalizing Matches
    • Reward Distribution & Leaderboards
    • Monitoring on G3X Dashboard
    • Best Practices
    • Page
  • G3X Infrastructure Overview
    • G3X Ecosystem
    • G3X Access Panel
  • Tokenomics
  • FAQ
  • Roadmaps
  • Social Media
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  1. SDK G3X

Validating and Finalizing Matches

After each important gameplay event (e.g., match end), call the finalize method:

  • Unity: G3XManager.Instance.FinalizeMatch(matchId);

  • Unreal: UG3XManager::FinalizeMatch(MatchID);

  • Web: g3x.finalizeMatch(matchId);

This triggers anti-cheat checks and on-chain recording of results

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Last updated 28 days ago