Validating and Finalizing Matches

After each important gameplay event (e.g., match end), call the finalize method:

  • Unity: G3XManager.Instance.FinalizeMatch(matchId);

  • Unreal: UG3XManager::FinalizeMatch(MatchID);

  • Web: g3x.finalizeMatch(matchId);

This triggers anti-cheat checks and on-chain recording of results

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